Anna's dress

November 13, 2009
One cannot imagine how much goes into a dress.

Anna's dress was specially and lovingly designed for Blue. A day after week 5 preso on 20 Aug, I started on the dress. I was so excited as it was almost the last piece of modeling for me (beside the hair and perhaps eyelashes, teeth and tongue). And it was the fun part -- after the grueling task of modeling the human body - one of the toughest modeling task one can ask for.  Unless of course one does not care for correctness of proportion, aesthetics and other fine details of the human anatomy - a beautiful creation of God. The hardest was over when the body modeling was complete. And I knew I would soon be able to go into UVs, rigging, and animation - tasks that are to me much more "technical" and therefore can be done quickly.

I knew it would take me a day probably, and two the most to model the dress. It was completed in one day on 21 Aug evening, when I was then happily about to go into UVs, rigging, skinning over the next couple of days. Ironically.

I did quite a bit of research of little girls' fashion to model the dress. I flipped the glossy pages of Italian magazine Vogue bambini May/June 2009 issue that I bought from a news agent, and really liked the dress on page 46-47 (spring/summer collection on the Italian il gufo) -- a little girl with a pretty frock -- white bodice with 2 cm wide shoulder straps, purple high-waist gathered skirt with thick yellow trimmings at the bottom.  I also liked the dress at the Bambini website (streets of Paris). Essentially these 2 styles are similar - with thick shoulder straps, and high-waist gathered skirts. Yes, I would fashion Blue's dress like this - thick straps over the shoulders, high-waist skirt with gathers. Minus the ribbons and lace trimmings. A simple elegant bluish-white dress with a bit of incandescence - that would be the perfect dress for a little girl moving gracefully underwater.

How do I begin to model the dress? What is the technique?

Autodesk Area tutorial Modeling Clothes gives me an idea of the approach to take.  "When you create some clothes on top of a body, you have to check the loops of the underlying mesh. Try, as much as possible, to match the subdivisions." So what I did was to recreate almost the same upper body mesh (following Autodesk Area tutorial Subdivision Body Model) and from there, modified it to make it into the dress. That includes the arm-pit edge loops.


A starting approach ..using body mesh ... dress edge loops similar to body (that starts with a 12-sided cylinder)

Since I've the intention to use Maya nCloth one day (after the major project is over), I decided to look at Getting Started with Maya Unlimited 2009  (Lesson 3Creating nCloth clothing).  I want to make it "nCloth ready" even if I'm not using nCloth currently.  After all, I'd done some research and testing into nCloth during the June holidays, and know the overall concept and what it takes.

I followed the way the shoulder straps are modeled, and also the gathers, from the nCloth tutorial's dress. In fact the edges and edge loops are exactly the same.


Shoulder straps following Maya nCloth Tutorial dress; white dress with blueish tinge with incandescence


Lengthen to form skirt and add gathers following nCloth tutorial dress

And as stated in Autodesk Area tutorial Modeling clothes:
"Clothes, is fabric with seams! ...  you need to add those seams to make them look real."

So here goes the final touches -- adding seams to the high waist! And also, I added more edge loops to the straps...


Final touches -- adding high-waist seams

But alas, when Blue has her pretty dress ready, she has to turn back into Anna on that faithful night.
And that's the story of why Anna has an elegant blue dress and beautiful bare feet.

So here's beautiful, kind, bright and innocent Anna in her pretty blue frock! :-)


Anna in her pretty blue frock


 

Of love, trust and loyalty

November 13, 2009
In a state of bewilderment, and trying to come to terms with the reality and make sense of it all, we'd to decide what is the best and most feasible. Drop the course? The last resort....a possibility. It was already midway through the semester.

At the time, ironically, I'd just completed the dress of Blue after spending one day on it ... a beautiful bluish white elegant dress fashioned after a photo in Bambini Magazine. To allow her to swim gracefully.  It was modeled based on the nCloth examp...
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The world went all red ...

November 13, 2009
A gust of unusually strong wind blows, with dust hitting my teary half closed eyes. Walking out of COFA on the dawn of week 9 preso on 23 September at 5 am, I was bewildered to see Oxford street turning so red. We would not have a lot to show on week 9 preso -- only the establishing shots and shots of Jaws waking Anna -- as I'd just managed to make the blink blendshapes and Anna's sleeping pose, and not started on any animation... after grappling with the difficult paint weights of Anna and h...
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Smooth Attribute

October 5, 2009
This simple technique is useful for animation. In fact, I redid the smoothing part of Anna, by changing from subdiv proxy to mesh smooth. When animating a character it is good to have the choice of displaying either the high-res or low-res model.

Following [2] what I did was to create a smooth custom attribute on the Anna's master node, with min 0, max 3, and default 0. Then I did a Mesh->Smooth on Anna's character, dress and hair. Using connection editor, I connected the smooth attribute to ...
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Character Set

October 5, 2009
Character Set is very useful for animation.

I was looking at [1] and following it religiously to create anna character set (selecting master node).
However when referenced in the environment, Anna's various manipulators (pelvisManip, pelvisOverrideManip, handManip, clavicleManip) stop working after a key is set on the anna character set. Spent the whole afternoon stuck on this amidst time that is running out. After analyzing and trying various things, and on the verge of giving up, I looked at...
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The Story of Anna

October 3, 2009
... the world went all red through the bit a glass...”  - five-year old Anna

And that's how my story evolves ...

My story is inspired by the true story of Anna in the book Mister God, This is Anna -- a tiny gem which I serendipitously picked up at a bookshop.

"the diffrense from a person and an angel is easy. Most of an angel is in the inside and most of a person is on the outside."[1] These are the words of Anna. I was instantly captivated.



A tiny gem I serendipitously picked up from th...

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Eye Lashes !

October 1, 2009



So I realize creating eyelashes and getting the eyelashes to move with the eye blinks require techniques.
Lest I forget, I'll record the steps that I painstaking gathered from various sources.

Creating eyelashes:
  1. Create poly planes for each of top and bottom eyelashes.
  2. Use eyelash file texture for color attribute, and invert the eyelash file texture (using Photoshop Image>Invert) for transparency attribute.
  3. Set Color Balance>Color Offset to brown (brown eyelashes for Anna!), Color Balance>Alpha is...

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Reverse Foot

October 1, 2009



Second time round doing reverse foot, I realize now that it wasn't completely working when I did it last semester.
I'd only the "step" working, while it caused all other attributes of the footManip to stop working as the step overrides the attributes set up via connection editor. After sleeping over it, the next morning, Eureka! I got it working. Why, yes, I should take the driver and driven both from the attributes in footManip for the "step".

Ok, so here, I just put down the settings I used f...
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When Anna meets Penguin

September 3, 2009

Ah! It is a nice change to be at main campus – and doing interactive stuff for the icinema project.

Really fun! In earnest, doing for both our major project and icinema.

So here’s my icinema project 1 !

(To play requires Virtools Web Player)



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