This simple technique is useful for animation. In fact, I redid the smoothing part of Anna, by changing from subdiv proxy to mesh smooth. When animating a character it is good to have the choice of displaying either the high-res or low-res model.
Following [2] what I did was to create a
smooth custom attribute on the Anna's
master node, with min 0, max 3, and default 0. Then I did a
Mesh->Smooth on Anna's character, dress and hair. Using connection editor, I connected the
smooth attribute to the
polySmoothFace's
Divisions attribute for each of character, dress and hair polygonal mesh.
So now, it is very easy to just switch between the low-res and hi-res model.
References
- Learning Autodesk Maya 2008 p. 301-302
- Learning Autodesk Maya 2008 p. 416-417