Showing Tag: "cofa" (Show all posts)

It's Beautiful, It's Magic!

Posted by Shu Low on Thursday, December 3, 2009, In : cofa 
Frantically and flustered, I rushed to COFA. Will my white hard disk with all my precious backups of my various work and sound resources still be at general access lab F104? It was the afternoon of Saturday 28 Nov, and COFA Annual was coming to a close on Sunday. I didn't plan to go to COFA.

"Hi, excuse me, I err, had my hard disk on this Mac", I said to a lady who was working on the Mac which I left my hard disk plugged in the day before. She smiled and pointed to a hard disk on the desk. "O...
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Character Set

Posted by Shu Low on Monday, October 5, 2009,
Character Set is very useful for animation.

I was looking at [1] and following it religiously to create anna character set (selecting master node).
However when referenced in the environment, Anna's various manipulators (pelvisManip, pelvisOverrideManip, handManip, clavicleManip) stop working after a key is set on the anna character set. Spent the whole afternoon stuck on this amidst time that is running out. After analyzing and trying various things, and on the verge of giving up, I looked at...
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Eye Lashes !

Posted by Shu Low on Thursday, October 1, 2009, In : cofa 



So I realize creating eyelashes and getting the eyelashes to move with the eye blinks require techniques.
Lest I forget, I'll record the steps that I painstaking gathered from various sources.

Creating eyelashes:
  1. Create poly planes for each of top and bottom eyelashes.
  2. Use eyelash file texture for color attribute, and invert the eyelash file texture (using Photoshop Image>Invert) for transparency attribute.
  3. Set Color Balance>Color Offset to brown (brown eyelashes for Anna!), Color Balance>Alpha is...

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Reverse Foot

Posted by Shu Low on Thursday, October 1, 2009,



Second time round doing reverse foot, I realize now that it wasn't completely working when I did it last semester.
I'd only the "step" working, while it caused all other attributes of the footManip to stop working as the step overrides the attributes set up via connection editor. After sleeping over it, the next morning, Eureka! I got it working. Why, yes, I should take the driver and driven both from the attributes in footManip for the "step".

Ok, so here, I just put down the settings I used f...
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