So I'm re-rigging Anna !
Using abAutoRig 3.3 and also doing facial rigs.
And so Ian helped me to go about the rigging in 3D2 on the annav2 - and that is made up of the meshes that I exported from anna.mb as objs. But alas, I realize that I should have used the original anna.mb, as I still want to keep the blendshapes. I should have simply detach the skin(s) from the original skeleton, and go from there, thereby retaining the blendshapes.
So what I do now is:
Import anna.mb into annav2, detach a...
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